![]() *Will only change characters in conversations, battle characters will remain the same. Activating them will not permanently unlock them in the gallery. *For night talks and endings, the codes need to be activated to view them. ![]() ![]() Xxx = (replace with the appropriate code) It seems glitchy, but again I'm not positive). Also, I'm not sure if this is just me, but one of the codes glitched my MC into having only 1 step point, so use at your own risk until I can figure out what caused it (I think it may have been the move code, so I removed that for the time being since I can't figure out how to get it to work. I haven't found any others that seem to work without having the members participate in battle. Sure, no voices and no gallery and no opening, but convenient skip + auto, you can save on the battle prep screen, summon encyclopedia, party skills, brave clears, and, specific to SN1, Gazels new attack type means playing as Aya is easier. ![]() The updated one works (to get it to 9999999) but you have to have the 1024 multiplier on and that character has to participate, and survive, in battle for them to gain max EXP. As for the PSX Summon Nights: Gotta be legit, the DS versions are better games. The EXP code from the first set only seems to work for Folth/Arca, your Cross, and Yeng-fua.
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